Project Presentations Live via Zoom
28 Jan 2022
Online Presentations via Zoom
Dear Friends, Colleagues, and Partners,
At the end of each winter term, our Games Engineering students present their projects online.
We warmly invite you to watch the pitches, ask questions and provide feedback directly in Zoom starting at noon on Monday, 7. February 2022. Please note that the presentations will be recorded and uploaded to our Youtube channel afterwards.
Please share this invitation and tune in!
Summary
- Monday, 7.2.2022 at 12:00 noon
- Online Live Presentations
- In Zoom
- Meeting ID: 927 3729 8254
- Password: 197311
Order of Presentations
- Game Lab 1
- L/Night Time (Tobias Buhl & Franziska Bönisch)
- You Only Live Once (Jan Ruppert)
- Planetscaper (Moritz Raupp & Norbert Mauermann)
- The wandering Soul (Robert Mark & David Marcomin)
- Companion (Pia Kos & Christian Wagner)
- Relaxe handpan (Johannes Troll)
- Bonk It! (Daniel Gottschalk & Marie Schramm)
- The Service (David Schnell)
- NitWitch (Marie Louise Eichner & Dennis Eckert)
- MagicSlayer (Virender Kumar & Wieland Höft)
- Against Everything (Erik Weinberg)
- TheShadowWithin (Vincent Baumann)
- The Horror Game (Patrick Hütter & Tobias Schmidt)
- Summonings (Anton Hertel, Veronika Strümper)
- Game Lab 2
- Speaking Skeleton SAM (Anastasia Schleicher)
- GAN for Adaptive Terrain Generation (Jan Hoffmann & Tobias Boehler)
- Generating „Architekton“ Plugin (Enis Zitzelsperger & Wenzel Hünting)
- CityGML Import Plugin (Vincent von Schüssler & Maximilian Zang)
- Procedural Dungeon Generator (Roman Bornschier & Miklas Neely)
- VCR - Virtual Creating Room (Leonhard Kraft & Benedikt See)
- VR Light Painter (Lukas Petter)
- Rayman2IK-Plugin (Sven Gerlach)
- Julia Plugin (Nico Manke)
- Visualization of SpeciesRangeDynamics (Simon Grotheer)
- BioMoB: A biodynamics Modelbase (Joel Kühle)
- What a Mesh! (Annika Meeß)
- QuickPort (Clemens Hanebuth & Jonas Häfner)
- The Unity Action-RPG Toolkit (Demian Wecker)
- Neuroscience Gamifier (Puya Solh-Dost & Bengisu Çetinkaya)
- femtoPro Virtual Tutor (Leonard Stark & John Almeroth)
- Procedural Level Generation (for Snake) (Elias Goebel & Jonas Ludwig)
- Game Lab 3
- Fractal Engine (Pirmin Pfeifer)
- A Journey through Space (Jonas Schindler)
- Theses
- Language Acquisition (Benedikt Beck)
- Design Process Of A Serious Educational Game About Electromagnetism (Tobias Lengfeld)